Matthew Stanley
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Twitch Plays Four Swords Adventure

Twitch Plays Four Swords Adventure

In 2014, I became aware of the social experiment that was TwitchPlaysPokemon. As an enthusiast of both games and novelty coding projects, I was fascinated by the idea and was eager to see it re-imagined in other genres. Many games followed Twitch Plays Pokemon. Most of which were simple adaptations

Matthew Stanley Dec 1, 2020 • 5 min read

Gamemaster's Improved Vanilla HUD v1.2 Release

Download 1.2 Changes -Update for Tough Break -Refactor Mannpower HUD elements

Matthew Stanley Dec 15, 2018 • 1 min read

I tracked 200 games to figure out my best heroes in comp using Google Docs and code magic

I figured I'd go ahead and share it anyhow. A good friend of mine I queue with said you folks might find it interesting. What is this?So what is it? This right here This is a spreadsheet where I have tracked all of my gains and losses by hero(

Matthew Stanley Nov 17, 2017 • 11 min read

Season 18 Recap

While not something I normally do, I've noticed a lot of misconceptions came up about this highlander season. Because of that, I've decided to write a small bit as a recap for the previous season. Why Soldier? Starting off, for all intents and purposes, I held out for season 18

Matthew Stanley Apr 16, 2016 • 6 min read
708 Games, 25 GB, 17 seasons, 13 teams, 5 formats, 5 divisions, 4 events, 3 mains, 2 leagues across 3 years. A competitive POV compilation

708 Games, 25 GB, 17 seasons, 13 teams, 5 formats, 5 divisions, 4 events, 3 mains, 2 leagues across 3 years. A competitive POV compilation

Thanks to the glory of P-REC, everyone's favorite auto-demo recorder, I have amassed a large compilation of demo POVs in my past several years of playing. Since 2013, I have been playing competitive. With my UGC history dating back to early as season 6, I have been through a bulk

Matthew Stanley Jan 22, 2016 • 2 min read

VictoryPit Community Night for November 13, 2015

A special thank you to everyone who showed up last week to give PL Corrode a shot! leminnes was ecstatic to get a thorough runthrough of the map and had a great time playing with everyone! Your feedback was heard, and some map changes have been made for Corrode. Changes:

Matthew Stanley Dec 15, 2015 • 1 min read

VictoryPit Community Night for November 6, 2015

Hello all! I hope you are all ready for community night tomorrow! We have some much needed changes in store, and a few fun extras! First thing's first, the server's configuration has seen a second overhaul. We have removed some dated plugins and reworked our configuration files. Map voting was

Matthew Stanley Nov 15, 2015 • 1 min read
tf2

Gamemaster's Improved Vanilla HUD: v1.12 release

Version 1.12 release of GIVHUD has been released. This is a hotfix for the Halloween update and the MannPower update. Version 1.12 release of GIVHUD: Updated MannPower Rune schematicsFixed Halloween Spell ContractsGitHub Direct Download

Matthew Stanley Sep 15, 2015 • 1 min read
team fortress 2

Conundrums of Philosophy

The following is a retroactive post from an old work that stems from the Steam Community. This was originally posted on Apr 7, 2014 For some time now I have played competitive TF2; primarily Engineer in Highlander. Not usually being on the front line has given me time to think,

Matthew Stanley May 27, 2015 • 23 min read

Gun Mettle Alchemist

Leave a comment on this over at the Steam Community Guide! A fair amount of time has passed since the release of Gun Mettle. With it came a series of core mechanical changes that made the Engineer dynamic much different than it was in years past. Many of the changes

Matthew Stanley Feb 15, 2015 • 13 min read
team fortress 2

Gamemaster's Script Set - Release

Gamemaster's Script Set is a public release of my scripts that I write and make use of in TF2. They are meant to allow for consistency and modularity with intent to follow the DRY concept of programming. FeaturesFiles are very modularly broken up. Allows for easy reading and accessGeneric reference

Matthew Stanley Jan 23, 2015 • 1 min read
valve

An Engineer's Guide to Engineering (Team Fortress 2)

The following is a retroactive post from an old work that stems from the Steam Community. This was originally posted on Apr 7, 2014 As an Engineer main who has several seasons of competitive under his belt, I am often approached by numerous newcomer Engineer players with various questions such

Matthew Stanley Apr 7, 2014 • 27 min read
tf2

Animator's Guide to Unique Animations In-Engine

This guide is written for the sake of adding custom animations into Team Fortress 2 as unique animations. By adding them as unique animations, they will not overwrite any existing animations in the game. Your animation and the one you intended to "Replace" will be able to co-exist.

Matthew Stanley Dec 6, 2011 • 16 min read
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