Support Me
★ INSERT COIN ★
Buy me a coffee, fuel a recompiler.
I build static recompilers that turn classic NES, SNES, Genesis, PS1 and GBA games into native PC ports, plus Side 7, the private server that brought GUNDAM EVOLUTION back. Support goes to me directly: my projects, my tools, and my growth as a developer.
One-time or monthly. Every Ko-fi supporter lands on the supporter wall.
DEVELOPMENT RESOURCES ·
$0 of $1000 this month
Every $100 in support covers one AI development subscription for the month. Resets on the 1st.
In the works
What your support is funding right now. No release dates, just progress.
2P CO-OP
PS1 · Mega Man X6Mega Man X6 co-opX and Zero on screen together, each with their own controller, health and weapons, plus drop-out and rejoin. Now bringing over everything learned from X4 co-op, then netplay.
2P CO-OP
PS1 · Mega Man X5Mega Man X5 co-opX and Zero together on one screen or split screen, with shared lives and rejoin. Being played through the whole campaign against X4 co-op, one stage at a time.
EARLY
PSP · Mega Man Maverick Hunter XpspllrA native PSP recompiler. Its first test game already plays its opening cinematic and first level with video and audio. Maverick Hunter X is the next target.
EARLY
PS2 · Mega Man X8ps2llrA native PlayStation 2 recompiler built on the console's real BIOS, with no emulator in the loop. Street Fighter EX3 is the first test game; Mega Man X8 comes next.
EARLY
Game Boy Color · Mega Man Xtreme 2gbcllrA new native Game Boy and Game Boy Color framework, already passing hardware test ROMs. Mega Man Xtreme 2 moves over to it with an adaptive widescreen view.
EARLY
GameCube · The Wind WakergcnllrBoots the real GameCube BIOS and plays The Wind Waker natively, saves included. Speed is the current focus.
Where your support goes
AI-assisted development
The biggest one. Every recompiler, port and feature on this site is built with AI coding tools, and those subscriptions and API bills are my largest monthly cost. Your tip keeps them running, which keeps the commits coming.
Servers & hosting
This site, its tools, and the infrastructure behind my projects.
More time on the fun stuff
More evenings in the chair on the projects you want to see next.
Got a wish? Leave it with your tip.
Add a note to your Ko-fi tip telling me what you'd love to see. I read every one, and requests genuinely shape what I pick up next. No guarantees, but I'll make a real effort.
- "Recomp my favorite childhood game"
- "Co-op for this one, please"
- "Widescreen!"
- "Netplay so I can play with my brother"
- "A write-up on how you did that"
Recent highlights
Mega Man X Recompiled 2.0
Two players. Zero. Every boss weapon.
Two-player co-op, playable Zero, widescreen, and all sixteen X2/X3 boss weapons, running natively in the original Mega Man X. The project I'm proudest of so far.
Four-player netplaySonic 2 and Super Mario Bros. go four-player online, plus GBA link cable and Knuckles & Knuckles.
nesrecomp: 10 titlesSuper Mario Bros., Zelda, Metroid, Mega Man 3 and more as native PC ports.
PSXRecompFour-player Twisted Metal 4 online, a rewind filmstrip, and save states.
gbarecompPokémon Ruby, Sapphire, Emerald, FireRed/LeafGreen and The Minish Cap.
Custom renderersAdaptive widescreen and higher frame rates across the recomp ecosystems.
Side 7The private server that revived GUNDAM EVOLUTION after shutdown. 10,000+ members.
More on the blog → Everything on GitHub → RetroPortingToolkit →
Recent supporters
Tips are gifts, not purchases: they don't buy software, game access, or guaranteed features. Recomp projects always need your own copy of the game. Side 7 is free and non-commercial.