Featured
Recompilers
ndsrecompNintendo DS recompiler research.- Wiimmfi online
- Local wireless
- Adaptive Widescreen
smsggrecompZ80 recompiler for Sega 8-bit.- Z80
cdirecompYes, the CD-i. Hotel Mario included.- 68000
- Contributor
- Rollback netplay
Software & services
Games
Mega Man X6X + Zero co-op, local or netplay.- Added Multiplayer
- Adaptive Widescreen
Super Mario WorldMario and Luigi on screen together.- Added Multiplayer
- Adaptive Widescreen
Sonic 3 & KnucklesKnuckles & Knuckles, and zones from Sonic 1, 2 and CD.- Cross-game zones
- Adaptive Widescreen
F-ZeroBS F-Zero Deluxe content, in adaptive widescreen.- BS F-Zero Deluxe
- Adaptive Widescreen
Battle Arena ToshindenGaia and Sho playable, in adaptive widescreen arenas.- Extra roster
- Frame blending
- Adaptive Widescreen
Mario Kart: Super Circuit60 FPS track rendering and adaptive widescreen.- 60 FPS
- Adaptive Widescreen
Star FoxRecompiled, with an optional Star Fox 64 Arwing.- Arwing 64
- Adaptive Widescreen
The Legend of ZeldaHyrule as a voxel diorama.- Voxel 3D
MetroidPlanet Zebes up to 32:9, plus a first-person Voxel 3D mode.- Adaptive Widescreen
- Voxel 3D
Super Mario Bros. 2 (Japan)The first Disk System game on nesrecomp, booting the real FDS BIOS.- FDS
- Adaptive Widescreen
Duck HuntYour mouse is the Zapper.- Mouse Zapper
Ape EscapeApe Escape on native code, in adaptive widescreen.- Adaptive Widescreen
Super MetroidZebes in adaptive widescreen.- Adaptive Widescreen
Zero RacersA one-player Virtual Boy racer, now four-player split screen.- Added Multiplayer
- Color
SD Gundam: Dimension WarJapan-only tactics game with English, color and widescreen mods.- English
- Color
- Adaptive Widescreen
WarioWare: Twisted!Twist your phone like the cartridge.- Android
- Gyro
Dragon Ball GT: Final BoutFinal Bout on native code, in adaptive widescreen.- Adaptive Widescreen
Um Jammer LammyRhythm timing assist for modern displays.- Timing assist
- Adaptive Widescreen
Super Mario Land 2DX color and adaptive widescreen.- DX color
- Adaptive Widescreen
Sonic CDSega CD on native code, with widescreen.- Adaptive Widescreen
- Linux
Tsumu LightJapan-only puzzler, playable in English.- English translation
Mega Man X5Mega Man X5 on native code.- Adaptive Widescreen
- Frame interpolation
- +1
Dragon Ball Z GBA trilogyLegacy of Goku I, II and Buu's Fury.- Adaptive Widescreen
Mega Man ZeroRecompiled GBA BIOS and fixed-width widescreen modes.- Widescreen
The Minish CapGame-specific adaptive widescreen that extends the view of Hyrule.- Adaptive Widescreen
Star counts from GitHub. Cards open the repo, side7.gg, or a short write-up with videos and articles.
Game · SNES
Mega Man X Recompiled
All sixteen X2/X3 boss weapons, three Zero styles (original X3, Modern, and Saber Zero by RaphaelAzev), local co-op and online netplay, a Boss Rush mode and adaptive widescreen.
- Playable Zero
- Added Multiplayer
- Boss Rush
- X2/X3 weapons
- Saber Zero
- Adaptive Widescreen
Game · PlayStation
Mega Man X4 Recompiled
1.0.6 stable public beta for Windows and Linux. Local or netplay co-op with a unified or split camera, independent pause menus, optional back-to-back Double and Iris fights, and fan-subtitled Japanese FMVs.
- Added Multiplayer
- Split screen
- Double + Iris
- FMV subtitles
- Linux
Recompiler · PlayStation
psxrecomp
The framework behind Mega Man X4, X5 and X6, Tomba!, Ape Escape, Battle Arena Toshinden and more. Shared netplay, rewind, renderers and a mod catalog that every title inherits.
- Netplay
- Save states
- Rewind
- Mods
- Internal upscaling
- Adaptive Widescreen
- Vulkan
Recompiler · SNES
snesrecomp
Runs Mega Man X, Super Mario World, Super Metroid, F-Zero and Star Fox natively, with the hardware modelled alongside the recompiled CPU code.
- Netplay
- Rewind
- Adaptive Widescreen
Service · Web app
SyncScribe
Upload a video, get timed subtitles you can edit and export. Runs in production on my own server.
- Web app
- Transcription
- Subtitle sync
Recompiler · NES
nesrecomp
Started with Faxanadu and now covers dozens of commercial titles across mapper families, plus the Famicom Disk System.
- Cycle-accurate
- Netplay
- Rewind
- Mods
- FDS
Recompiler · Game Boy Advance
gbarecomp
Pokémon Gen 3, Mario Kart: Super Circuit, Mega Man Zero and WarioWare: Twisted! with gyro on phones and controllers.
- Android
- Gyro
- 60 FPS
- Link netplay
Recompiler · Genesis
segagenesisrecomp
Sonic 1, 2, 3 & Knuckles, Sonic CD and Rocket Knight Adventures.
- Netplay
- Rewind
- Split screen
- Adaptive Widescreen
Recompiler · Original Xbox
XboxLLR
An ahead-of-time x86 recompiler with reusable low-level console services, a native title host and an Xbox-themed launcher. It powers the public Blinx: The Time Sweeper and Jet Set Radio Future betas on Windows and Linux, plus a native port of Dashboard 5960 with its Memory, Music and Settings menus. Developers can use it as the foundation for recompiling other Xbox games.
- Ahead-of-time x86
- Native Dashboard
- Windows + Linux
- Beta
Recompiler · Virtual Boy
vbrecomp
Mario's Tennis, Zero Racers, SD Gundam: Dimension War and Wario Land.
- Color
- Adaptive Widescreen
- 4P split screen
Recompiler · Shared tooling
recomp-ui
Built with TechnicallyComputers and the RetroPortingToolkit collective. The shared front end: launcher, in-game menus and mod manager.
- Launcher
- In-game menus
- Mod manager
Game · Nintendo DS
Metroid Prime Hunters
Native Windows and Linux builds on ndsrecomp. Early Wiimmfi testing has reached in-game matches between two players.
- Steam Deck
- Adaptive Widescreen
Game · Original Xbox
Blinx: The Time Sweeper
The first game on XboxLLR, for Windows and Linux. Adaptive widescreen through 32:9 with an edge-anchored HUD, internal resolution up to 2160p, FXAA and supersampling, blended 60/120 Hz presentation, and optional mods that remove the ten-minute stage limit or expand time-control stock. Public beta, tested through World 2.
- Adaptive Widescreen
- 2160p
- Supersampling
- Time-control mods
- 60/120 Hz blending
Game · Original Xbox
Jet Set Radio Future
The second game on XboxLLR, for Windows and Linux. Fit-to-screen widescreen on by default, higher internal resolutions with 1x to 8x supersampling and FXAA, native saves, and blended 60/120 Hz presentation. Import your own PNG, JPEG or TGA artwork and spray it as graffiti in game, and unlock the challenges in an area early by collecting its graffiti souls. Early beta; playtesters wanted.
- Adaptive Widescreen
- Custom graffiti
- Supersampling
- Early Test Runs
- Windows + Linux
Game · NES
Super Mario Bros.
Mario, Luigi, Wario and Waluigi together over netplay, optional character replacements, and an experimental voxel first-person view.
- Added Multiplayer
- Character swaps
- Voxel 3D
Game · Genesis
Sonic the Hedgehog 2
Sonic, Tails, Knuckles, Amy, Mighty and Shadow in one campaign; native versus mode over netplay.
- 6-player party
- S3 save menu
- Adaptive Widescreen
Game · PlayStation
Tomba!
The title that proved the psxrecomp overhaul: real BIOS boot, DuckStation-compatible HD texture packs and widescreen with HUD anchoring.
- HD textures
- Adaptive Widescreen
- CHD
Game · NES
Faxanadu
The first nesrecomp title. An optional mod swaps in Link from Zelda II, with his movement, sword beams, vertical stabs and all eight spells.
- Play as Link
Game · NES
Monster Party
Cubivore10's prototype restoration as a toggle, adaptive widescreen and a rewind browser.
- Prototype restoration
- Adaptive Widescreen
Game · Genesis
Rocket Knight Adventures
Adaptive widescreen with tuned enemy activation, and a snapshot browser to jump back to any recent moment.
- Adaptive Widescreen
