Megaman X: Boss Rush

A new endless Boss Rush for Mega Man X Recompiled: two Mavericks at once, solo or with X and Zero in co-op, a fourth entry on the title menu, and native-looking meters, results and high score.

Megaman X: Boss Rush

Megaman X is by far my favorite of all the X games. While I don't speedrun games, I do enjoy replaying X quite often. Fighting the 8 bosses is probably the most fun part of all of the game.

I know their routines quite well at this point, and there's a lot of setup to go through a stage for each fight. I wanted a way to keep the thrill going longer, and add an element of dynamics I hadn't before with mechanics I already knew. So I had the idea of trying to build out a boss rush from the original game where you'd fight two bosses at any game time. Suddenly, you have to consider the mechanics of how one boss will impact the other, setting a whole new dynamic of how to interact.

I'd already spent considerable time building Zero into the game via a co-op mode. It was an easy choice to bring this one forward into the co-op mode. I tried this out of my netplay developer, TechnicallyComputers, and we had an absolute blast. We tried to figure out a cadence of how to take on a perpetual 2v2 throughout.

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Boss Rush Featuring X and a new Saber variant Zero

The Mega Man X title menu with Boss Rush as a fourth entry below Option Mode
Boss Rush added to the main menu

The gameplay loop

You spawn in just before Flame Mammoth's boss room. It has a few small modifications to accommodate some of the other bosses. When you get to the other side, you get not one, but two bosses that are randomly chosen.

Each time a boss is defeated, a health pack drops and another boss spawns to take its place.

Players start with all weapons and full health tanks. Special weapon ammo remains independent, but health tanks are shared across players.

Playable Now

You can download the latest release here.

The mod is still technically beta, so there could be some errors. If you come across anything, do file a bug report. With that said, my friend and I were able to have a blast in our last play session, so it should be good for some players looking for a test of attrition.